![]() ![]() Move the files to a separate folder and you should have something like this (note that I changed the extension of s_MDogERO.txt to. When you save the file delete that part, it is important because it generates problems later on. Once you find it (in my case sharedassets21.assets) you need these 3 files, click on them and go to plugins and export as. ![]() The game has all the assets in files called sharedassets.assets that are in the "\NightofRevenge_Data" folder of the game, now open one of those files with the program and look for the file among the 106. Now the most boring part, find where the file is located and extract it, for that we will use AssetsBundleExtractor. 7z file inside the game folder and it should work. Still having problems? here is my copy BepInEx+UnityExplorer, just put the contents of the. If you have problems running UnityExplorer or BepInEx remember that you have to use the x86 / 5.X version of both to make them work with the game, ![]() This will help us to have an approximate of what the file is called and words it contains, since for some reason the game files have a similar but not the exact name. Open it and there should be another name in the lower corner. Once installed go to the gallery (or whatever level the thing you are looking for is at) go to Object Explorer and search, enemies or scenes usually have "ERO" or "(Clone)" in the name. First find the filename of what you want to modify, this I do it with UnityExplorer ![]()
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